CIFRE DEC Industrie
Design and evaluation of educational virtual environments: application to the professional training.
Phd Student: M. Pierre GAC
Director of thesis: Paul RICHARD
Co-supervisor of thesis: Sébastien GEORGE (Univ. Le Mans)
Co-supervisor of thesis: Emmanuelle RICHARD
Industriel manager: Eric SILLE (DEC Industrie - ALLONNES)
Beginning of thesis : February 1, 2017
Team : Information, Signal, Image Processing and Life Sciences
Contacts :
paul.richard @ univ-angers.fr;
sebastien.george @ univ-lemans.fr;
emmanuelle.richard @ univ-angers.fr
Scientific context:
Virtual Reality (VR) brings together a set of techniques and technologies whose objective is to immerse a human in a multi-sensory world with which he can interact in real time via metaphors and interaction techniques based on natural capacities for action, perception and communication of man. Immersion in virtual environments (EV) involves the use of specific human-machine interactions to navigate, select and manipulate virtual objects (spatial component), and to stimulate, coherently, different sensory organs through the vision, hearing, touch and olfaction (sensory component). The goal of VR is to reduce the cognitive processes associated with the interfacing itself to allow the user to focus on tasks. It should be noted that in a training context, EVs offer the possibility of representing information making it possible to apprehend or reinforce the understanding of complex concepts or phenomena and also to reinforce learning processes.